![]() I looked at the Utilities->Console->System Log, and search for "Resolution", when I turn a display on/off, or switch resolution in System->Preferences->Display: If Photoshop can do what you suggest - render the UI scaled, and render the image at full resolution of the monitor - it would be great to have this in LR. LR might limit the preview size anyway, to 1:1. Any sluggishness that I saw with LR, is simply because large, 5120x2880 previews (15 Mpixel) is a lot more data to shove around, than, for example 1920x1200 previews (2.3 Mpixel) that map directly onto a display with no scaling. The same thing happens on a 13" retina MBP, the Auto Preview size is always 2x the display size selected in System->Preferences->Display. Thanks for your response Johan and Cletus.Īfter looking at it more, I agree and don't think it's a bug. GL_RENDERER: AMD Radeon HD Tahiti XT Prototype OpenGL Engine Settings Folder: /Users/XXX/Library/Application Support/Adobe/Lightroom Library Path: /Volumes/Data/LR Catalogs/Photos LR6.lrcat Renderer: AMD Radeon HD Tahiti XT Prototype OpenGL EngineĪpplication folder: /Applications/Adobe Lightroom Maximum thread count used by Camera Raw: 12ĪMD Radeon HD Tahiti XT Prototype OpenGL Engine Virtual memory used by Lightroom: 1,434.9 MB Real memory used by Lightroom: 795.6 MB (2.4%) Real memory available to Lightroom: 32,768.0 MB I'm currently running at 3008x1692, and you can see LR thinks the display is two times this. Your suggestion about updating to El Capitan is a good one, but not one I'm prepared to make until a few more iterations of the OS come out. The native resolution of the P2715Q monitor is 3840x2160, and I'm driving it with a HD 7970 graphics card. Thanks for your advice and assistance, much appreciated. I've never seen anything like this anywhere else. If I had to guess, I think it's a LR bug, and not seeing that the 4K monitor is a Retina display. The "(low resolution)" options is Mac OS down sampling the pixels for a lower resolution display, thus making the display fuzzy. It appears you are correct Cletus, LR and Mac OS (Yosemite) don't seem to play well with this particular display. This isn't practical, since everything is too small. The only option that seems correct, where the screen resolution matches the LR sizes, is the native resolution of the display, 3860x2160. However, the display becomes fuzzy, which defeats the purpose of a 4K display.įor any normal resolution, ie not "(low resolution)", the LR System info Display size, and "auto" preview size is 2x the Display resolution. The native resolution, 3860x2160, has no "(low resolution)" option.įor any "(low resolution)" option, the LR System info and "auto" preview size, is not 2x, but the correct size and matches the display. The "(low resolution)" options all appear as well some additional normal resolution options. (it doesn't help with windows controls or menus, but it makes the high res 27" (2560X1440) screen usable and I still get to see photos with full fidelity. (mine mirrors my display numbers in system preferences (which are set for the "Default for the Displays") I don't have a 4 K monitor and I often resort to using to zoom text to a readable size. I do not have an explanation as to why your LR screen resolution is double the actual. With the OS X API for windows controls used by all apps including LR you may see better fidelity I would recommend the upgrade to OS X 10.11.1 to see if these issues go away. You will want your app to adjust the size of the displayed fonts, buttons and icons so that HiDPI monitor display fonts, buttons and icons at a comfortable viewing size but with greater fidelity due to the higher resolution. This defeats the purpose of getting the 4K monitor to begin with. If the OS or the app being executed can't adapt to HiDPI screens, then you need to down grade the resolution of the monitor. This is the geometry problem that applications need to overcome. The same letter "M" displayed on a HiDPI monitor of 240 dpi, it size will be ~1/20" and take up a square 1/4 the size on the standard display (120dpi). If a character (say the letter "M") is displayed by an app on a standard monitor of 120dpi, it's size will be ~1/10" in a side. ![]() The problem with HiDPI displays is the increased pixel density. You might need to upgrade to ElCapitan - OS X 10.11.1, since it has been tuned to accommodate 4 & 5 K displays. Click to expand.In OS X System Preferences, what happens when you choose "Default for Display" instead of a Scaled Resolution? What resolution do you get? What is the diagonal size of your new monitor (in inches)?
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